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	<title>Comments on: One man, one avatar</title>
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	<link>http://blog.tailorable.com/2007/06/14/one-man-one-avatar/</link>
	<description>Robert's blog on collaboration, innovation and cool stuff</description>
	<pubDate>Fri,  5 Sep 2008 20:38:13 +0000</pubDate>
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		<title>By: Christian</title>
		<link>http://blog.tailorable.com/2007/06/14/one-man-one-avatar/#comment-70</link>
		<dc:creator>Christian</dc:creator>
		<pubDate>Tue, 03 Jul 2007 15:56:30 +0000</pubDate>
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		<description>Hello there!

Only by a coincidence did I find out about this blog. Very interesting!

I am exploring SL myself as an archivist, looking for professional opportunities -- that is customer services and reference work.

Christian (Christi Janus in SL)</description>
		<content:encoded><![CDATA[<p>Hello there!</p>
<p>Only by a coincidence did I find out about this blog. Very interesting!</p>
<p>I am exploring SL myself as an archivist, looking for professional opportunities &#8212; that is customer services and reference work.</p>
<p>Christian (Christi Janus in SL)</p>
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		<title>By: centralasian</title>
		<link>http://blog.tailorable.com/2007/06/14/one-man-one-avatar/#comment-45</link>
		<dc:creator>centralasian</dc:creator>
		<pubDate>Wed, 20 Jun 2007 12:00:12 +0000</pubDate>
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		<description>That's another interesting observation, and very recognizable issue. Indeed, when we entered Second Life, we very soon realized the need in (and usefulness of) multi-user avatars, the ones that can be controlled by few members of the team. They are useful as hosts of the sites, as inventory keepers, etc. But as you pointed, and because there is no way to keep the history of their 'life' in SL, their 'memory' if you wish, multiple problems arise. 

Somehow it resembles the problems by a hero of the movie Memento, who was not able to form long-term memories, and therefore every social interaction for him was anew (which totally frustrated all the people around him, as well as allowed multiple exploits of this situation.)

I think the solution can be (should be?) in creation a kind of memory mechanisms for the avatars. In fact, I know few blogs maintained by multiple authors (by spouses, for example) and they don't have many of the problems you describe, because blog allows to track who said what in the past. It does not, however, make life of the readers easier, because at any given moment you are not sure who is the 'voice' of the blog. 

An interesting issue, indeed.</description>
		<content:encoded><![CDATA[<p>That&#8217;s another interesting observation, and very recognizable issue. Indeed, when we entered Second Life, we very soon realized the need in (and usefulness of) multi-user avatars, the ones that can be controlled by few members of the team. They are useful as hosts of the sites, as inventory keepers, etc. But as you pointed, and because there is no way to keep the history of their &#8216;life&#8217; in SL, their &#8216;memory&#8217; if you wish, multiple problems arise. </p>
<p>Somehow it resembles the problems by a hero of the movie Memento, who was not able to form long-term memories, and therefore every social interaction for him was anew (which totally frustrated all the people around him, as well as allowed multiple exploits of this situation.)</p>
<p>I think the solution can be (should be?) in creation a kind of memory mechanisms for the avatars. In fact, I know few blogs maintained by multiple authors (by spouses, for example) and they don&#8217;t have many of the problems you describe, because blog allows to track who said what in the past. It does not, however, make life of the readers easier, because at any given moment you are not sure who is the &#8216;voice&#8217; of the blog. </p>
<p>An interesting issue, indeed.</p>
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